
Last weekend at the SWA November Game-a-thon, I got to learn a new game: Ad Astra (Latin for "to the stars"), "from famed designers Bruno Faidutti (Citadels, Red November) and Serge Laget (Mystery of the Abbey, Shadows over Camelot)".To call Ad Astra "derivative" could be understating the case, and you would be in good company with many other reviewers if you chose to make that charge. A little perspective, then...
Two years ago, when I failed miserably in a brief stint as an independent game designer, I envisioned and attempted to put together a game based on the theme of space colonization (hardly unique), using some mechanics based on multiple resource types used to build various structures and such. Making little headway, I had my friend and d21 cohort Random join in to help, which only proved that two inexperienced game designers working in tandem were no better than one. Perhaps that's being a bit too hard on ourselves, because industry veterans Faidutti and Laget succeeded making the sort of game we meant to, and the only thing they had, apparently, that we didn't, was a laser-like focus in repackaging Settlers of Catan while subbing in a few new mechanics from other popular games so that the whole heist was a bit less blatant. Not much less, though.
Now, almost fifteen years out from Catan's watershed arrival in the US, perhaps it's actually no longer even possible to make a game that's not stitched together from the various genes of a half dozen predecessors; so, let's be forgiving and set that aside and ask simply whether it's a good game or not? On that count, the answer is certainly "yes": on a reasonably short time line it gives you a robust set of actions and tactics and scheming and a-ha moments to be worth the play time. I played in a five-person and a four-person game: it was easy to learn and we got down to strategic nuances quickly. I tied for the win in game one and came back to win convincingly in game two. That's fair disclosure, because who doesn't like a game better when they start off on a winning streak, right?
The question of whether to own it, though, is a different matter. I still think that if you only own a few board games, Settlers ought to be one of them. It's such a classic and it's amazing how well it still holds up. Given that, Ad Astra gets you a new flavor that's fun for awhile, but I don't think it's demonstrably better in a way that would encourage you to forgo Settlers for Ad Astra. Therefore, it's a great game to hope your friend or local club has, so you can enjoy it now and then, without bearing the inevitable guilt that would arise from how few times it would get pulled out from your own closet to play, if you owned it. And at the fairly typical $40 price point, there's a whole bunch of other, newer, more original games that are worth your attention. Starting with Settlers, if you don't have it.


